Graphics programming, machine learning, and the geometry of meaning. The cluster below is a hand-built embedding showing the classic king − man + woman ≈ queen analogy.
Hi, I'm Vinicius — a CSULB grad building things at the intersection of graphics, simulation, and learning systems.
My background spans real-time graphics, physically based rendering, reinforcement learning, and interactive simulations in Unity. I'm drawn to projects where the underlying math becomes visible — where you can see a gradient, a light path, or a vector relationship.
Right now I'm focused on generative agents and the visual tools that make their behavior legible. The 3D embedding viewer above is a small example: instead of staring at a 300-dimensional vector, you can rotate the cluster and watch the analogy lines line up.
Selected work — graphics engines, simulations, ML experiments, and interactive demos. Pulled from github.com/ViniciusDugue.
Open to collaborations on graphics, simulation, and agent-based systems. Drop a line.